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I always tell everybody on the team, if you have an idea, we’re open. In making the game, I always want it to be fun. One of the advantages of being a smaller team that’s self-funded is that we decide what we want to do.
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We have original designs, we get into it, and one thing leads to another. I know this sounds funny, but that’s really the evolutionary process at Running With Scissors.
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Cat Silencer, raining cats, we brought in Gary Coleman, the famous TV child star. As Postal 2 design was evolving, the idea was what could we do to make it even funnier and more stupid. So, setting the marching band on fire became a real Hallmark scene of Postal one.īy the time we started working on Postal 2, obviously first-person shooters were much more popular, and we just thought it’d be a good game in that format, so let’s do it.
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One day somebody came into my office and said, well we could have so many sprites on the screen moving at the same time or whatever, and I said, “Well what does that mean in terms of having characters?” They said, “I don’t know, maybe we could get six, maybe a dozen.” So right away I said, “Well look, in that case, we need to create some kind of group scene that we could slaughter”, and I thought of the marching band. I know Postal one has a reputation for being a very dark game and scary, but I never felt it that way, I felt it was comical. So, one was different, 2 was what was easier for us to transition to. It was extremely tedious, but again, a labour of love. I don’t even know another game that’s done that to this day. Then we got the idea artistically in Postal one, the levels are all hand-painted. No drama, no storyline, nothing too crazy. And so, we wanted to make a game that, as I call it, easy to play, hard to master, just shoot, shoot, shoot. In our office, we had an arcade machine for just breaking loose, and it was the old Robotron. So, we were using that money to self-fund the original Postal.
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We had other people at the old company that were making things like Free Willy and EA kids. We still have the old company, which was called RSP, and what we did was we had core people from that company working on the new Postal design. So, when we decided to basically create our own IP, we wanted to get away from the kid’s games, I created the new label, Running With Scissors. At that time, we didn’t have a first-person engine ourselves that was internal. Then Doom came in, and it introduced a whole new first-person perspective. I did a lot of games for Disney, Hanna-Barbera, Sesame Street, and we had our own internal engine back then. Vince Desi: Prior to the original Postal, we were making mostly kid’s games, which was called back then Edutainment.
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POSTAL 2 CGMagazine: Just jumping back to the first Postal and Postal 2, those were a very big change in the game design, top-down artistic style to a 3D shooter. So, you can be sure that there will be Postal 4 updates in perpetuity.
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So, 19 plus years, it was literally just the 19th anniversary of Postal 2 coming out a couple weeks ago.
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We’ve got a patch coming out for Postal 2 real soon. I mean, we’re known for working on our games forever. Postal 4 is a labour of love by a bunch of fans that are making a game that’s way over our own heads, and it does have a lot of problems, but they will be fixed. And I’m not saying that in jest, it is funny, but it is a stupid idea, we are not known for our smart ideas. We’re an indie team making an open-world game, which is maybe the stupidest thing you can do. So does our game need work? Hell yeah, it needs work. And most recently we got a 2/10 from IGN and a 1/10 from GameSpot for Postal 4. You know, we got a 0 out of 10 on Postal 2 from a computer gaming world. We sort of live in the muck, and we trademarked the worst game ever. I’m not saying we make amazing products, but they give us zero credit, giving us mostly just hate and hit pieces. I’d say if you’re talking to the mainstream gaming press, it’s probably gotten worse, and I don’t think it’s anything in particular other than it’s sort of built into their DNA to dislike us. Mike J: So, it depends on who you talk to. POSTAL 1 CGMagazine: Running With Scissors has a reputation, how do you think that has changed in recent years? And then 2 and a half years ago, we released Postal 4 on Early Access on Steam, then two and a half days ago we released Postal 4 out of Early Access. They’re not approving it, despite the fact that Nintendo has. It came out for Switch first and PlayStation second. Mike J: Yeah, and then our first console game was Postal Redux. Vince Desi: A specialty publisher approached us.